![]() Those two reduce your downtime on attacks, and as such directly increase the uptime both you and Floh can have. Not necessary, but it sure helps and makes the tag-teaming more fun and snappy. ![]() (I also recommend the Turtle talisman and shield. He'll only let you down if you let him down. If you're running with something like paired daggers, try him out. Overall, I've found that Floh is deliberately designed to appeal to one playstyle, and one playstyle only- hyperaggression. If you back off and wait for Floh to get a big move, you'll lose him in seconds. Since most bosses have one AoE or another, you're forced to play around it and make sure that never happens. Floh's big weakness is AoEs, so you have to be killing the boss before any of that happens. Proper setups, and you can stunlock certain bosses. Otherwise, you want to be holding aggression so that way Floh can build up stagger and get that high-commitment move to happen. If Floh gets his opponent to commit to a big move, that's your chance to dish out the pain. As such, you're supposed to play together, taking turns doing your thing. And if you're getting focused, you can't put in much damage. However, if he's getting focused, he can't do that. GTA 5 cheats for PS4 Invincibility - Right, X, Right, Left, Right, R1, Right, Left, X, Triangle 1-999-72 Max Health and Armour - O, L1, Triangle, R2, X, Square, O, Right, Square, L1. On top of this, he also does really high stagger and bleed, so he has the potential to destroy just about anythingwhen the cards are all in place. You're supposed to treat him as you homie- you step in to get the boss off of him, and in return, when you need it, he'll be there to get the boss off of your back. After playing with Floh for a while, I learned a lot about they way he should be used, namely in boss fights.
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