The below are ANX_CheatManager's own console commands. txt files press Numpad / (no, key can't be changed). Why? UE4 destroys and recreates UObjects re-initialization. What this means is if you transition in-game from one map to another or from main menu to game world and backwards, you need to re-dump them. You will find 2 files there: NamesDump.txt and ObjectsDump.txt. The dump location is your game folder (e.g.: C:\SteamLibrary\steamapps\common\Aquanox Deep Descent\ANX\Binaries\Win64).You may then use Tilde (~) key to open up the console in-game.Takes 1-2 seconds for the DLL to find the stuff, StaticCreate the Console UObject and dump Names/Objects to disk in the Win64 folder.Download the archive extract content to a folder of your choice.Just like I did with my table below.ĪquanoxDeepDescent_Console_Dumper.zip pass: sunbeam (209.86 KiB) Downloaded 84 times What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions. Will dump the UE4 FNameArray and UObjectArray, along with their addresses.As opposed to just asking "what are the commands?" and doing nothing about it, waiting to be spoon-fed. I'm not the game developer You'll have to google around for commands, test stuff out and return with feedback. As far as what you can or can't do with the console, well. Run threaded UE4 code to create the UConsole UObject, member of GameViewportClient you may then use Tilde (~) key to open up the console.Game Version: 33383 Īttached below is a DLL that will do the following: I apologize for the long essay in this trainer request, in any case I look forward to more of your work MrAntiFun in any and all games that I play which are gifted with a trainer by your name.Game Vendor: Steam =P Heck, if you manage to create a trainer for Evochron Mercenary I'd go ahead and donate whatever I can spare for two or three weeks when I get paid on Thursdays. I've only been following your amazing work for a short time, but so far you're the first person in this particular community that I'm willing to support -financially too, when I can pay off my parents for my car. If an infinite hull and/or infinite shield option can be created that'd be awesome, but like I said it wouldn't be realistic to expect those kinds of trainer options right off the bat.Īnyway, based off the dev's apparently godly code, creating a trainer for Evochron Mercenary is without a doubt likely going to be an enormous challenge, but if anyone can pull it off I reckon MrAntiFun is the man for it. I'm sure I'm not alone in saying that a simple shield or hull repair option would be more than enough to start with. Just like anyone who has played Evochron Mercenary for longer than 10 hours of total played time, if a trainer is made for the game I don't expect everything in one go. Personally, I don't know enough about creating hacks and trainers to understand the code that the dev uses for Evochron Mercenary, but all I know is that whoever manages to create the first ever working trainer for the game will most likely receive a major increase in their fan base just for doing what pretty much everyone else hasn't done yet. The developer, StarWraith 3D, is a one-man band indie company but he alone employed some kind of complex code that has all but dissuaded anyone and everyone from making a working trainer. Despite the game's age (it's not too old, but any game with its age has trainers by now 99% of the time), I have yet to see a working trainer for it.
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